Supplement to the Multiplayer Manual ==================================== Operation of the features of OS-version 4.20: Sending order of PRG/VOL and SND data ------------------------------------ The order, in which data of matrix send functions (PRG, VOL, SND) are sent on the MIDI output, can now be altered by system setup. With previous OS- versions, program changes (PRG) and volume data (VOL) were always send before the data set of the "Send Data" (SND) function. This is also the default setting of the new OS version 4.20. In some cases, it may be necessary to send data of the SND function prior to the data of the PRG and VOL functions, e.g. in order to switch a synthesizer module to a special operating mode before the sound program is selected. Operation: Call up the "Device Configuration Menu" by double-click MATR and choose the function "Processing order (Send Data)" (SND). By turning the dial wheel, you can choose between the following settings: PRG -> VOL -> SND: Send Data will be executed after PRG/VOL SND -> PRG -> VOL: Send data will be executed first, then PRG/VOL follows. Press EXIT to terminate the setup function. Note: This is a global setting, which affects all matrix programs. Equalizer setting of DS-48 Daughterboard ---------------------------------------- If you have the new MIDITEMP Wavetable board DS-48 installed in your Multi- Player, you may change it's sound characteristic by adjustment of the daughterboard's built in 4-band equalizer. Operation: Call up the "Device Configuration Menu" by double-click MATR and choose the function "Equalizer of DS-48" (EQU). By pressing CURSOR, you can select one of the four bands (low .. high), while you can adjust the value by turning the dial wheel. The maximum values are +/-64, which is equivalent to a volume range of +/- 12dB. Use of multiple Partitions per Harddisk --------------------------------------- Version 4.20 supports up to four partitions on a harddisk, which now allows using harddisks with up to 16 GB. The creation or usage of additional par- titions is done by installing the same drive on several drive letters. The player assigns the partitions in order of their installation to the drive letters. E.g., if you first install drive B:, then drive D: and finally drive C: (all assigned to the same drive), the first partition of that drive will be accessable as drive B:, the second partition as drive D: and the third partition will be drive C:. If a partition does not yet exist on the medium, the player will create it. Notes: If a new partition has been created, it must first be formatted ("FMT" fn. of device drive manager menu) before it can be used. The function "Initialize partition table" cannot be executed unless the first partition is the one and only, which is assigned to a drive letter. Support of SmartMedia Memory Cards ---------------------------------- The newer MultiPlayers (manufactured since August 1999) have a memory card slot on their frontpanel, which fits for SmartMedia flash cards. For smaller capacities of just a few Megabytes, these cards may be a real alternative to a harddisk. The MultiPlayers support SmartMedia cards with a capacity of 4 to 64 Megabytes. All operations (installing, formatting...) for SmartMedia cards are exactly the same as for harddisks. In order to avoid confusion by mixing up with SCSI-IDs, the ID of the SmartMedia card is "Z". The default drive letter, which the SM-card is assigned to, is "F:". Note: The MultiPlayer's format on the SmartMedia card is not compatible with other devices, i.e. the cards must be formatted by the MultiPlayer and cannot be read or written by other devices or PCs. Attention! Do not format a SmartMedia card by the MultiPlayer if you want to use it later with another device (e.g. digital camera). The other device might probably not be able to format the card after it was formatted by a Multi- Player. MultiPlayer with IDE-Harddisk ----------------------------- The newer MultiPlayers (those with SmartMedia card slot) have both ATA and SCSI interface. The ATA interface is for built in IDE harddisk drives. In order to access the devices which are connected to ATA, these drives can be installed by using IDs X (for ATA device 0 = "master") and Y (for ATA device 1 = "slave"). In the Device Drive Manager, the IDs X,Y and Z (for SmartMedia, see above) are available in addition to the 8 SCSI IDs (0..7). Regarding Access of internal IDE drive by a PC: As the built in IDE harddisk is not connected to the SCSI bus (like a built in SCSI harddisk), this drive can not be accessed directly from an external device (e.g. from a PC). OS version 4.20 has some driver software included, which translates between SCSI and ATA, so that an access to the IDE drive via SCSI is possible. On the SCSI bus, the internal IDE drive 0 (ID=X) appears with the SCSI ID of the MultiPlayer's SCSI controller (can be altered by function "HID" of Device Drive Manager). Because of the necessary translation between SCSI and ATA, the data transfer between a PC and the MP's IDE harddisk is slower than between a PC and a "real" SCSI drive. Playback of wave files is not possible while data transfer is running. Automatic Selection of Directories when storing Songs on Disk ------------------------------------------------------------- With hundreds of MIDI files on the harddisk, the use of directories (folders) is strongly recommended, because this makes it easier to find files while searching through the disk's contents. A simple and common ordering method is to put the song files into directories according to the first letter of their names. In version 4.20, this function is activated by default, so the songs are stored in folders according their first letter when they are stored using the SAVE function. Operation Call up the Device Configuration Menu by double-clicking SEQ or MATR and select it's function "Miscellaneous..." (MSC). By choosing "Automatic Directory Usage" (AD+), this function will be activated, while (AD-) will turn off the automatic selection of directories. Once activated (default), the standard procedure for adding a new song to your program should be: - Select the program number, which shall be used to access the new song. - Load the new song from floppy disk into memory. - Use the DRIVE-CD command to select the harddisk (almost drive B:) - Call up the save function by DRIVE-SAV. The player will now open a directory according to the name of the song automatically, e.g. if the name of the file is "HOOLALA.MID", the folder will be "B:\_H_\". You may store the file here by just hitting ENTER. - Don't forget to save your modified program by saving the assign file. Notes If the directory does not yet exist, it will be created automatically. Changing the first letter of the filename by editing it (CURSOR key after DRIVE-SAV) will not cause the player to open another directory. Selection of a random Program within a Job ------------------------------------------ During execution of a job, when using the RANDOM operator, the player selects a random program number from a given range of program numbers. How it works: The RANDOM operator (job instruction code 9) must be placed as a direct successor of a program selection (job instruction code 1 or 2) into the job. It generates a random number between 1 and the program number, which is given by the preceding program selection. The random number will be used as program number, while the bank number of the preceding program selection will remain unchanged. This means, that a random operation can select one program of up to 128 programs of the specified bank. For instance: The job-instruction chain - (2) Song S1B 50 - (9) RANDOM - (4) START will play a random song between S1B 1 and S1B 50. Operation: It is assumed, that you are already familar with editing a job. Within the job edit mode, the RANDOM operator (9) can be accessed via MNU -> RND. Note: Even if the player is setup to work with three or four digit decimal entry of program numbers, RANDOM always works within banks, i.e. S1-S128 = first bank, S129-S256 is second bank and so on.