Supplement to the Multiplayer Manual ==================================== Operation of the features of version 4.5 to 4.09: Moving Assign Entries to other program numbers ---------------------------------------------- All settings, which are assigned to a song program number, can easily be moved to another patch. The contents of the old and new patch will be exchanged against each other. By calling up the "MOV" function several times, you can fully reorganize the numbering of your songs. Operation: First, choose the song program which you want to assign to another program number. Then call up the Sequencer Function Menu, choose the "File Assignment"-function (ASG) and it's sub-function "Move to another Program" (MOV). Now select the new program number and press ENTER. Insert an empty Song Program ---------------------------- This inserts an empty song program at the currently selected program number. All further programs are moved up by one until the next empty program is reached. Operation: First, choose the song program where you want to insert a new one. Then call up the Sequencer Function Menu, choose the "File Assignment"-function (ASG) and it's sub-function "Insert Program" (INS). Delete Song Program ------------------- This deletes the currently selected song program and moves down all following programs by one until the next empty program is reached. Operation: First, choose the song program which you want to delete. Then call up the Sequencer Function Menu, choose the "File Assignment"-function (ASG) and it's sub-function "Delete Program" (DEL). Sorting Songs alphabetically ---------------------------- The Songs may automatically be arranged in alphabetical order. All song programs near the currently selected one will be sorted accordingly. An empty program serves as terminator, i.e. all programs beyond the empty program space will remain on their original numbers. Operation: Choose a song program within a block of programs, which you wish to sort. Call up the Sequencer Function Menu, choose the "File Assignment"-function (ASG) and it's sub-function "Sort Programs alphabetically" (SRT). Exclude MIDI Out from MIDI Reset -------------------------------- This may be used if some special equipment is connected to a MIDI-Output, which should not receive "All Notes Off" on matrix program changes or data of the TMR-function (e.g. light controllers). Transmission of those data may be disabled for a specified MIDI Out. Operation: Call up the "Device Configuration Menu" by double-click MATR and choose function "Exclude OUT from MIDI Reset" (XMR). By rotation of the data entry wheel, you can now choose the desired output for disabling of MIDI- reset data. Assigning a Matrix Program to a Song ------------------------------------ For each song, you can define a number of a matrix program, which will be called up whenever the song is selected. Operation: Call up the function "Assign Matrix Program to Song" (MXP) from the Sequencer Function Menu. The number and the name of any already assigned program will be displayed, or the display will show "none" if no program is assigned here. Choose "SEL" in order to assign a new program or to change an existing value. "CLR" will delete an existing setting. Calling of a Song or another Matrix Program from a Matrix Program ----------------------------------------------------------------- You can setup a matrix program to call up any other matrix- or song-program whenever this matrix program will be selected. Operation: Call up the function "Call Another Program" (CAP) from the Matrix Function Menu. The number and the name of any already assigned program will be displayed, or the display will show "none" if no program is assigned here. Choose "SEL" in order to assign a new program or to change an existing value. "CLR" will delete an existing setting. Note: If a matrix program calls up a program of the same program group (which may be useful for some applications), you can not select the program as usual (e.g. for editing it's settings), because the program will change over itself immediately. In this case, after typing in the program number, please hold down the ENTER key for about one second. This will suppress the execution of the CAP function. Loop Function ------------- Following changes and extensions have been made regarding the loop function: If the first cue point is reached while the loop status is "on", the song does not play back from start again. If the second cue point is reached, playback is repeated from the first cue point. It is now possible to define the initial loop status for each song. Whenever a song is selected, the loop function is turned on or off according to this setting. Operation: Call up the function "Initial Loop Status" from the Sequencer Function Menu. Choose the desired setting (on/off) by rotation of the dial wheel. The Loop function can now be toggled on/off by a foot switch. Call up the function "Foot Switch Settings" (FS) from the Device Configuration Menu and change the setting for your foot switch to "Toggle Loop". Editing of Sound Settings within Songs -------------------------------------- This lets you change or insert some sound setting parameters (i.e. Program Change, Volume, Panorama) into a MIDI File without having to edit the song by using an external sequencer. Operation Load the song, which you wish to edit, into the memory. Call the Performance function and select the bar position counter by pressing key "7". After choosing "EDI" to get into the Edit functions, "->Sound Settings" appears on the display. Press ENTER to get into the Sound Settings function. By keys 2..6 or the Cursor button, you can set the cursor onto the desired parameter value in order to insert or edit it. Use key "7" to select the bar position counter in order to define at which time a particular event will be sent. TRK used to select a track for editing. If you have a Format 0 MIDI File, you can't change this value (00), because there is only one track. As soon as the cursor is on the TRK field, the name of the current track will be displayed. CHN used to choose a MIDI channel within the current track. Normally, this value will be set accordat to the MIDI Channel, which is assigned to the current track. PRG is the Program Change Event for MIDI channel (CHN), which is in the current track at the displayed bar position. A "-" means, that there is no such event. In this case you can insert a new Program Change Event by pressing ENTER. VOL is the Volume Control Event for MIDI channel (CHN), which is in the current track at the displayed bar position. A "-" means, that there is no such event. In this case you can insert a new Volume Control Event by pressing ENTER. #10 similar to VOL, but used for Panorama settings (controller #10). The standard setting for controller number is 10 (panorama). You may edit any other controller event instead (e.g. controller number 11 = Expression): Pleas press the CURSOR button until the cursor moves onto the field for changing the controller number, then select another number by rotation of the data entry knob. Use the "CLR"-button to delete settings. If the cursor is on one of the values of PRG, VOL or controller, the corresponding event will be deleted. If the cursor is on CHN, all PRG/VOL or Ctrl.events of the currently displayed controller number on the currently selected channel within track TRK will be deleted. In this case, you have to confirm that you really want to remove all these events by ENTER. The Read-function (Key 9) may be used to find Sound Setting Events within the current track. Move the cursor onto the desired data field and press the "Read"-button. The player now searches for matching events and displays their value and position. Please don't forget to save the song to disk after you have applied some changes to it! Displaying the Path Information of the current Song --------------------------------------------------- The function "Display assigned Path" (PTH) shows the information, which file (MIDI file, Job or audio file) is assigned to the current program and where this file will be loaded from. This may be useful in order to examine the reason for a "file not found" error or to determine where a modified MIDI file has to be stored, so that the player doesn't load the old version of it. Operation Songs or Jobs: Choose the desired song's program number and call up the Sequence Function Menu by pressing ENTER. Select the ASG function and then it's subfunction PTH. Wave: Call up the wave function level by pressing the WAVE button. Choose the file to examine by rotation of the dial wheel and press ENTER. Now select "PTH" from the menu in order to get the information. Automatic Selection of Directories when storing Songs on Disk ------------------------------------------------------------- With hundreds of MIDI files on the harddisk, the use of directories (folders) is strongly recommended, because this makes it easier to find files while searching through the disk's contents. A simple and common ordering method is to put the song files into directories according to the first letter of their names. In this case, the player can select the matching directory for saving a song automatically. Operation Call up the Device Configuration Menu by double-clicking SEQ or MATR and select it's function "Miscellaneous..." (MSC). By choosing "Automatic Directory Usage" (AD+), this function will be activated, while (AD-) will turn off the automatic selection of directories. Once activated, the standard procedure for inclusion of a new song into your program should be: - Select the program number, which shall be used to access the new song. - Load the new song from floppy disk into memory. - Use the DRIVE-CD command to select the harddisk (almost drive B:) - Call up the save function by DRIVE-SAV. The player will now open a directory according to the name of the song automatically, e.g. if the name of the file is "HOOLALA.MID", the directory will be "B:\_H_\". You may store the file here by just hitting ENTER. - Don't forget to save your modified program by saving the assign file. Notes If the directory does not yet exist, it will be created automatically. Changing the first letter of the filename by editing it (CURSOR key after DRIVE-SAV) will not cause the player to open another directory. Locking the Player against unauthorized operation ------------------------------------------------- You may prevent unauthorized persons from any operation of the player (e.g. if you are absent for a while) by locking the device with a 4-digit secret number. Operation Select the Device Configuration Menu by double clicking SEQ or MATR, then call up the "Lock Device" (LOK) function. If you did not yet activate the Password function (see above), this will be done now by entering the same 4-digit code twice. Otherwise this step will be skipped. Now the device is locked and can be unlocked only by entering the right code. Please remember the code well! Note: since version 4.08 this function may also be called up by simply holding down the EXIT button for about 2 seconds.