Supplement to the Multiplayer Manual ==================================== Operation of the features of version 4.0 to 4.04: Numbering Mode of Song Programs -------------------------- Now you can switch from the standard system of song-numbering (banks S1A, S1B, S1C ... which each contains 128 Programs) to a linear system, where the songs are numbered by a 3-digit or 4-digit decimal number. Just the number entering method and the display changes, the internal organization and the format of the assign file are always the same. The relationship of banks/programs and the linear numbers is: S1A 1 to S1A 128 = S 1 to S 128 S1B 1 to S1B 128 = S 129 to S 256 S1C 1 to S1C 128 = S 257 to S 384 and so on... Operation: Call the Device Configuration Menu by double-clicking SEQ or MATR. After selection of "Song Numbering Mode" (SNM), the desired mode can be selected by rotation of the data entry wheel. Coupling of Song- and Matrix-Programs ------------------------------------- This is a simple way to call up a dedicated matrix program automatically for each song. If this function is active, the matrix program with the same number as the current song will be called as soon as a new song is selected. This coupling function is working only for the first eight song- and matrix-banks. Operation Use double click on SEQ or MATR to select the configuration menu, then call the function "Miscellaneous..." (MSC). Activate the coupling function by "Couple M.Prgs with Songs" (CP+) or deactivate it by "Don't Couple M.Prgs with Songs" (CP-). Note If a song from another bank is selected while the corresponding matrix bank does not yet exist, the name of the matrix bank will disappear. In this case, please call the bank menu by pressing the BANK-button (or double-click CURSOR, respectively) and choose the number of the current bank (1..8) to create that bank in the device's memory. GM-Transpose of Songs --------------------- This function makes it easy to transpose GM/GS songs. It adds or subtracts the given number of semitones to all notes on all channels except on channel 10 (which is reserved for percussion). Operation The song which has to be transposed must be loaded into the memory. Select the Performance Mode by pressing PERF and call "TRP". Now you can choose the desired transpose value by rotation of the data entry wheel. Pressing EXIT returns to the performance function. The current transpose value is stored within the assign-file for each song program. If you wish to store your transpose values for the next time, please call the "Save Assignment" function. Note The GM-Transpose function only works on the playback of MIDI channels 1..9 and 11..16 of the current song. Any MIDI-notes generated by a keyboard or any other device, which are routed through the matrix are not affected. Entering or Changing Track- or Songnames ---------------------------------------- You can enter or change the names of all tracks of the current song. While the names of tracks are mostly used to describe the instrumentation, the name of the very first track (track 0) is treated as songname. This songname will be displayed after loading a song instead of it's filename and may contain up to 20 characters including lower case letters, blanks and special characters. Operation Call up the "Edit Track Names" (NAM) function from the Sequencer function menu. Using the dial-wheel, select the track whose name you wish to edit and press ENTER. Now type in the desired text and press ENTER. After the new name has been inserted into the song (may take a few seconds!), the cursor jumps back onto the track number again. Leave the function by pressing EXIT and save the modified song by calling the "Save Song" function from the DRIVE-menu. Remark In order to display the new songname, the modified song must be reloaded (double-click DRIVE). This will also create or adjust the "name" entry in the assignment ("N:"). User Defined Default Output Assignment -------------------------------------- This is to decide to which outputs the songs shall be routed to, whithout having to do this work for each song individually. Operation 1. Define the default output assignment settings First, please enter output assignment settings for a single song according to the desired default settings or just select a song-program, on which these settings are already done. Then select the sub-function "Default Output Asg." (DOA) of function "File Assignment" (ASG) from the sequencer function menu. By calling "Define Default Output Asg." (DEF) the output assign settings of the current song are copied and used as new default settings. If you now load new songs onto empty program places, their tracks will be routed as defined by the default settings. 2. Copy the default settings to whole bank Select the sub-function "Default Output Asg." (DOA) of function "File Assignment" (ASG) from the sequencer function menu. After calling "Apply DOA to whole bank" (ALL), the default output assign settings will be copied to all 128 programs of the current song bank. 3. Clear user defined default output assignment Calling the function "Clear user's DOA" (CLR) restores the factory-defined default settings (all Tracks routed to outputs 1,2,7,8 on MP88 or 1,2,3,4 on MP44). Notes These settings are stored within the assign file. Loading a new assign file clears the user-defined settings or replaces them by the settings which are stored in the new file, respectively. Assigning Wave Programs to Songs -------------------------------- Now you can cause the Multiplayer to load a song-specific set of Wave files automatically when a song is selected. So it is no more necessary to fill up the wave memory by all Waves for all songs, as well as it is now possible to use the same MIDI notes to play different waves in different songs. The bank WVH is reserved to achieve the selection of song-assigned sets of wave files. Assigning Waves to a Song First, select your songprogram, which you wish to assign the waves to. Then call up the wave function by pressing the WAVE button. Use BANK to choose the WVH-bank, if there is another bank selected. Now Create your Waveset by loading the wave files for the desired note numbers (see manual for details). This setup will automatically be stored as belonging to the currently selected song. Please don't forget to store the assign file by calling "Save Assignment" in order to save your work on disk. Notes When a Song Program will be called up, the Multiplayer first removes all Waves from the reserved bank WVH. If there is a set of waves assigned to the new song, it loads all these waves according to the current assignment. This operation may take some seconds, specially if there is a great number of waves assigned to the current song. It is recommended to set up the MIDI port and channel for playing the waves of the WVH-bank by the function "Play Waves by MIDI" within a Matrix-program rather than using the "global" setting (by double-click WAVE) here. Then you can use waves of other banks e.g. as jingles to play from your keyboard independently from the current song's waves. Automatic Copying of Multiple Files ----------------------------------- The file copy function has been improved. Now you can copy all files and even complete subdirectories of a directory or a floppy disk to another harddisk or directory. The operation is very similar to the previous copy function. Operation Call the copy function (by DRIVE, COP) and open the destination directory (complete this by pressing CURSOR!). Now you can select the files to copy. To copy all files of a floppy disk or a directory, search for the alphabetically first file and then press key "9" (ALL) to start copying files in alphabetical order into the destination directory, beginning with the currently displayed one. Notes The name of the currently copied file will be displayed. The copy function may be aborted at any time by pressing EXIT. You may also copy just a part of a directory's contents, for instance, if there is not enough space on a single floppy disk to copy all the files to: If there is no more space on disk, the copy function aborts with a "Disk full" message. Now insert a new diskette and call the copy function again. After "Select files to copy:" the display will show the name of the file, on which the copy function was aborted. All you have to do is just pressing "9" to restart copying on this file. Backup of complete medium ------------------------- This function lets you easily copy the complete contents of one medium to another, including all directories and subdirectories. Operation Press the DRIVE-button and select the Backup-Function ("BAK"). Choose the drive letter of the source drive (i.e. the drive you want to copy from) and then choose the drive letter of the destination drive. After you have verified that your selected drives are right, you may start the copy operation by ENTER. Initialize Partition Table of a SCSI Medium ------------------------------------------- This function ignores any existing partition table, creates a new one and formats this new partition. The entire disk space will be used as first and only partition. This function is specially useful in connection with IOMEGA ZIP drives, as the existing partition sector on the pre-formatted ZIP media might cause some problems. Operation Select the Device Configuration Menu by double clicking SEQ or MATR, then call the "Device Drive Manager" (DRV) and it's sub function "Initialize Partition table" (INI). If the drive's capacity is less than 2 Gigabyte, the whole drive's space will be assigned to be used here. If the drive has more than 2GB, there will be a warning message that partitions >2GB are not DOS/Win 3.x compatibel. If you plan to access the drive from a PC under DOS/Win 3.x, you should choose the option to restrict the partition size to 2GB here. If your PC runs Win NT/95, or no other device than the player will access the drive, the partition size may be up to 4GB. All further steps are equal to the "Format Drive" function (FMT). Entering a Password ------------------- In order to protect critical functions against unauthorized or inadvertent execution, you may define a 4-digit authorization code, which has to be entered whenever an important function is called. This may be used e.g. to avoid that someone formats the harddisk of your Player while you are absent. Operation Select the Device Configuration Menu by double clicking SEQ or MATR. If there is not yet an authorization code defined, you may do this by calling the "Enable/Disable Password" (PW) function. The desired code has to be entered two times. Please remember this code well! Removing the protection is done by calling the same function again. Of course, you will have to enter the right code in order to do this. Configuration Presets --------------------- After Initialization, the SCSI drivers of the Waveplayers are configured to access the following drives: SCSI-ID: 2 Harddisk B: SCSI-ID: 3 CD-ROM C: SCSI-ID: 4 Harddisk D: If you choose the SCSI-IDs of your drives in this way, you will not need to install the drives by using the Device Drive Manager. In addition, some default-settings for the waveplayer may be loaded after an initialization. If you choose "yes" in response to "Setup Waveplayer?", the following settings will be made: Reserved wave memory: 9x64K MIDI->Wave: OUT4, Channel 15 Selected wave-bank: WVH