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All MultiPlayers include the following common features:- MIDI File Playback:
Standard MIDI File playback of file formats 0 and 1
- MIDI File Recording
of any MIDI data
- Wave Player:Audio-playback of WAV and AIFF Files
- Sound Card Connector:
Simply plug in a wavetable soundcard
- MIDI Matrix for making the right connections between your
MIDI devices
- Remote Controller for comfortable operation
- 3.5 inch floppy disk drive (720K/1.44 MB, PC compatible)
- Standard Memory: 1 Megabyte, upgradable to max. 16MB
- SCSI-Connector to connect external harddisks, removable disks,
CD-ROM etc.
- Card Slot
for Smartmedia Flash Memory Cards
- 2 x Stereo Audio Out
- Foot Switch Connector
MIDI File Playback
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| The Multiplayer plays back Standard MIDI
Files of format 0 or format 1 with up to 56 Tracks. It is possible to
assign each track to one or more outputs individually, so that you can
use a larger number of separate MIDI channels, e.g. up to 128 MIDI channels
on MP88-W.
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Organization of Songs
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| You can manage even a huge number of MIDI
songs easily by our built-in intelligent system. The songs may be organized
in up to 64 banks with 128 songs each, or you can assign a three- or four-digit
decimal number to each MIDI song. So you just have to enter the song's
program number to call it up. Of course, you always see the name of your
song on the display, too.
The assignment informations about all songs, such like program
numbers, song name, drive and directory informations from where to load
the song, output assignments of tracks etc., are stored within the assign
file. As soon as the desired song program has been selected, the Multiplayer
loads the MIDI file into it's memory and adjusts all settings accordingly
to the data read from the assign file. The time for loading an average
MIDI File from harddisk is about half a second.
Therefore on stage you can select any song out of thousands of
songs which is ready to play in a split second! |
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Jobs
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| By using the job functions, you may build
song chains and insert some control events. Like Songs, the jobs are called
up by entering their program numbers. They may contain several control
instructions to run parts of or even your entire stage show automatically.
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Control
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| Songs can be selected by entering their program
number on the (remote)control panel or by MIDI program change events. You
can start/stop your song by using buttons on the remote controller, foot
switch or MIDI events. Up to four cue points per song can be defined
which may be used to jump to different locations within the song or to loop
a part of a song.
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MIDI recording
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| You can record any MIDI data and store them
as Standard MIDI Files. The maximum resolution of 1/1536 note ensures
that you'll get an excellent copy of the original data. You may also record
other data than "songs", e.g. SysEx parameters of your synthesizers, expanders
etc. and therefore use the Multiplayer as a librarian for your sounds,
too.
The Multiplayers are able to record data from all their MIDI inputs
simultaneously. The data of each input are stored into a separate track,
which may be appended to an existing song, or used to create a new MIDI
file. So you can record further tracks to a song while the already existing
tracks are played back at the same time.
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Wave Player
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| The built-in Wave Player for hard disk playback
is an amazing enrichment for your MIDI songs. It gives your MIDI files
an extra digital audio track, which may contain vocals or special effects
that are not reproducable by any synthesizer.
The Multiplayer offers different modes to playback wave files.
You can recall the waves from the Effects Palette ("Jingles") by pushing
a button on the remote controller or a key on your keyboard, or you can
use them as digital audio tracks of any length, which are triggered by
note events from the corresponding MIDI file. The note number is used to
select the desired wave file.
The MultiPlayer supports WAV or AIFF files, mono or stereo, 8
or 16 bit resolution with sampling rates of 5 to 50 kHz.
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Sound Cards
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| The MultiPlayers are equipped with a SoundBlaster
compatible upgrade connector, that fits any standard WaveTable synthesizer
daughter board, e.g. DS-48. Simply by plugging in a sound card you can
turn your MultiPlayer into a sound expander. You can play the sound card's
voices by the internal MIDI player, as well as by any external source
of MIDI data such as your masterkeyboard.
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Audio Outputs
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| The MultiPlayers are equipped with two stereo
audio outputs (A, B). All existing audio sources (Wave Player, Sound Card,
CD-Audio) can be routed to either output A or output B independently
from each other. If more than one source is selected for an output, the
audio signals are mixed together. This allows to process one source (e.g.
waves) by an effect processor, while the other source (e.g. sound card)
is not affected.
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Storage Devices
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| The Multiplayers can access up to seven SCSI
devices, such as harddisks, removable disk drives, CD-ROM drives etc.
The format of all SCSI drives is PC compatible, which allows to access the
MultiPlayers's internal harddisk directly from a standard PC with built
in SCSI interface.
The CD-ROM drive may be used for reading files from data CDs,
as well as playing back Audio CDs. Even the audio playback function of
an externally connected SCSI CD-ROM drive may be controlled via the
multiplayer's remote controller, which makes the MultiPlayer functioning
like a simple CD Player.
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Card Slot for Smartmedia Flash Memory Cards
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| The Multiplayers can use Smartmedia Flash
Memory Cards as storage media. Smartmedia cards with capacities of 4 MB
up to 64 MB are supported. For such storage capacities, these cards may
be used instead of a harddisk drive. For instance, an 8 MB card can store
150-200 MIDI Files, which can be accessed within parts of a second.
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